Yunite offers a voice-channel based snipe system for Fortnite. Users meet in a voice channel, Yunite plays a voice and text countdown, and users ready up on zero. Yunite even attempts to track match results and shows players alive in a constantly updated embed.
To run snipes, you have two options:
You can configure Yunite to automatically run scheduled snipes. To do that, please go to Snipes settings and add a new auto-snipe using the small plus button on the right. You can add as many auto-snipes as you like.
First, configure the timeframe in which your snipe should run. For this, you have to fill out five fields:
The hour of day when the snipes should start.
The minute of the hour configured in "Start Hour" when the snipes should start.
The hour of day when the snipes should end.
The minute of the hour configured in "End Hour" when then snipes should end.
Every ... minutes
Enter at which rate Yunite should run snipes between start and end time in minutes. If you enter 30, Yunite will run a snipe every 30 minutes between start and end time.
Set up on which weekdays the snipes should be ran at all
Below the time settings, you can configure the snipe itself. Please find a description of each setting in the following table.
The channel where Yunite should post announcements about a snipe, the text countdown and the lobby list (brackets).
Last 3 Digits Channel
The channel where Yunite collects last 3 digits of the game code entered by users. Note that users are not required to enter last 3 if they add Yunite 1 to their friendlist before the game starts and are signed up with the Registration System.
The voice channel Yunite should join and play the countdown.
Note that only people that were in this voice channel if the countdown hits zero can participate in the snipe.
Select game mode
Select the game mode for the snipe. It will be displayed in the announcement message.
If you choose VOTE, your users get an additional minute before the snipe starts to vote which gamemode to play. The mode with the highest amount of votes will be played afterwards.
Select the role your players usually have (something like Scrimmer). Yunite will open the last 3 channel only for those people.
Role to ping in announcements
This role will be mentioned after the initial snipe announcement message to generate a ping for your players.
Role to highlight in the lobby list
Players having this role will be displayed with a star emote in front of their name in the lobby list, making them easier to find. This is useful for Creators, VIPs etc.
It's also possible to run your snipes manually. For this, please switch to host mode using the button directly below the documentation button. To go back to configuration mode, please click the small arrow icon in the server bar that'll appear.
Inside, you will find an identical configuration box as you find when configuring automated snipes, except that you don't need to select a game mode. Please read the section Snipe configuration above this section to learn more about the configuration fields.
After you configured your snipe, click one of the buttons below the box to run the snipe. You can select the correct game mode by clicking on the respective button.
A snipe always follows the same procedure.
Yunite announces the new snipe in the announcement channel one minute before it actually starts. It should join your voice channel at the same time.
After 30 seconds, it plays a friendly reminder sound for those who are only in the voice chat, but do not watch the text chat.
5 seconds before the snipe starts, Yunite will count down in voice.
When the countdown hits zero, Yunite will play a Bing! sound. Everyone should ready up upon that sound.
Yunite now opens the last 3 channel where people can type in their last 3. Note that users are not required to enter last 3 if they add Yunite 1 to their friendlist before the game starts and are signed up with the Fortnite Registration system.
The lobby list (brackets) will be posted into the announcement channel and regularly updated. It will display who is in which lobby, as well as players alive.
While the match runs, Yunite tries to keep track of the match. Players alive will be updated, and players that left the match will heave a skull icon next to their name. After the match finished and Epics stats API works properly, Yunite will display the kills of each user next to the game and will also mark the winner.
If you enjoy using Yunite, please consider becoming a Patron! Each and every pledge helps to keep this project up and running in the future. Go to: https://patreon.com/yunite